Primal Needs tries to increase the immersion of the game by adding hunger, thirst, fatigue, urine and feces as well as few other elements into the game. Yamaha 01x mlan drivers. It tries as much as possible to make the needs interesting and enjoyable, while also not ruining the action combat experience. However, by adding these new elements into the game the whole thinking about the combat and preparation changes according to your need levels. -- THE NEEDS -- As mentioned above there are 5 needs added: Hunger, Thirst, Fatigue, Urine and Feces. Each one of them affects different things and rises at different speeds, so it should be maintained differently. I tried finding the answer online but can't seem to find anything that will work for me. I'm running Windows 8. Aug 24, 2013. Wow this is soo much more trouble than I expected! Have downloaded the 1.4 patch, it is now installed. Downloaded the English language pack and have installed. First three have levels from 0% (fully rested, sated etc) to 100%(starving, thirsty, tired), and step is 1%. HUNGER -- Hunger Enabled - Enables and disables Hunger need completely Time Until Next Level - How many in game minutes has to pass in order for hunger to rise by 1% Damage Per Second Over Threshold - Damage per second to vitaliy when need gets red. This is scaled with hunger percentage. How To Change Language In The Witcher Enhanced Edition100% will only do full damage which is chosen here. CutScene/Fast Travel etc. Max Rise - The maximum percentage the hunger can rise during times when you have no control over Geralt Meditation Multiplier - How much will meditation affect the hunger rise. Combat Effect - How much will being in combat affect the speed of hunger growth. = 0 - won't at all, > 0 - will by specified value Vitality/Stamina/Adrenaline/Tox - How much will each stat affect hunger growth. = 0 - won't at all, > 0 - will by specified value -- THIRST -- Thirst Enabled - Enables and disables Thirst need completely Time Until Next Level - How many in game minutes has to pass in order for thirst to rise by 1% Stamina Regen Gain When Fully Hydrated - Additional stamina regenration gain in percentage you will get when 0% thirsty. Each next level will still give additional stamina regen but less and less, until it gets yellow/red and starts slowing it down. CutScene/Fast Travel etc. Max Rise - The maximum percentage the thirst can rise during times when you have no control over Geralt Meditation Multiplier - How much will meditation affect the thirst rise. Thirst Restore per Sip of Shallow Water - How much thirst will be restored per sip when drinking from rivers/lakes etc Number of Sips of Shallow Water Before Puking - How many times Geralt can take this water before puking and getting sick Toxicity Rise per Sip of Shallow Water - How much will Toxicity rise on each sip Geralt take Combat Effect - How much will being in combat affect the speed of thirst growth. = 0 - won't at all, > 0 - will by specified value Vitality/Stamina/Adrenaline/Tox - How much will each stat affect thirst growth. = 0 - won't at all, > 0 - will by specified value -- FATIGUE -- Fatigue Enabled - Enables and disables Fatigue need completely Time Until Next Level - How many in game minutes has to pass in order for fatigue to rise by 1% CutScene/Fast Travel etc. Max Rise - The maximum percentage the fatigue can rise during times when you have no control over Geralt Overeat Muliplier - The Multiplier to amount of how much is overeaten will be transfered to fatigue. For example multiplier is 0.5, and hunger is 5%, and food is being eaten that reduce 35%. 30% is being overeaten, and with multiplier only 15% is being transfered to fatigue Overdrink Muliplier - The Multiplier to amount of how much is overdrunk will be transfered to fatigue. For example multiplier is 0.5, and thirst is 5%, and drink is being drunk that reduce 35%. 30% is being overdrunk, and with multiplier only 15% is being transfered to fatigue Light Armor Effect - How much will one light armor piece increase fatigue speed, 0 - won't at all Medium Armor Effect - How much will one medium armor piece increase fatigue speed, 0 - won't at all Heavy Armor Effect - How much will one heavy armor piece increase fatigue speed, 0 - won't at all Weight Threshold - When Geralt is encumbered over this much percentage, it will start to affect fatigue. 0 - will always affect, 100 - will never affect Weight Multiplier - Multiplies the actual effect on fatigue. 0 - encumbrance will never affect fatigue, > 0 - will by specified value, 1 - normal effect Combat Effect - How much will being in combat affect the speed of fatigue growth. = 0 - won't at all, > 0 - will by specified value Vitality/Stamina/Adrenaline/Tox - How much will each stat affect fatigue growth. = 0 - won't at all, > 0 - will by specified value -- URINE AND FECES -- Enable Urine - Enables and disables Urine need completely Enable Feces - Enables and disables Feces need completely Rise Urine Level per Drink - how much urine level will rise when you take 1 drink. Note that urine has 10 levels.
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